

We design and animate characters for explainer videos, brand content, and short-form storytelling, built to move the way a real character should.

We build every character from a custom rig suited to how that specific character moves, rather than fitting each design into the same generic motion setup. Weight, timing, and natural movement are treated as core design decisions, not finishing touches added at the end.
Our production pipeline covers every stage of character development, from initial sketches to final rendered performance.
A selection of 2D and 3D character work, spanning rigging, performance animation, and full production pipelines.

Assembling complex bone setups, weight maps, and inverse kinematics controllers.
Simulating correct body weight shifts, joint rotations, and organic motion arcs.
Setting up expression meshes, lip sync configurations, and micro-muscle details.
Combining background elements, atmospheric effects, lighting layers, and assets.